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ALMIRATHWikiEARLY ALPHA

The Almirath Wiki

Notes for Almira’s envoy

Almira made this world and sent you to mend it. Here is what is known so far: the creatures that walk it, the three who must fall, the gear worth carrying and the lands between.

Sections

Chapter I

The three who must fall

  1. IGreenwood WardenKeeper of the GroveGather three Tree Seals (every crypt's altar chest holds one to three) and lay them on the Keeper's Stone Table before a great oak's hollow. A storm of leaves rises and the Warden steps out of the oak.When it falls: the spell on the people is broken
  2. IIWraith KnightTake a Banner of Lord Orik from the commander's chest of three knight fortresses (The Frozen Watch) in the snows of the Cold Marches and plant all three at a Frost Shrine. A blizzard rises and the Wraith Knight steps out of it.When it falls: the frost weakens
  3. IIINecromancer KingGather three Soul Candles from the necromancers of the Gloomwood (any may drop one; the necromancer of a crypt's altar hall always does) and set them on the Bone Throne. The candles flare green and the king rises from the grave slab before the throne.When it falls: the dead fear the sun